Phase I · Founding 500

A card game where healthy habits become real power.

Fast, cute, competitive. Kids draw monsters, play healthy cards, shout NOOOO! when chaos hits. 15 minutes. Age 4 to 10.

Reserve Yours · $1 See how it plays →
2–5Players
Age 4+Junior mode included
15 minA game
54Beautifully illustrated cards
Squirrel Squad box

The four pillars, rendered as playable cards.

Sleep, Food, Exercise, Mind — the real habits of childhood wellness, designed into a deck kids actually want to play.

🌙

Sleep

Rest unlocks every other power. Dream it, do it.

🍎

Food

Fuel the hero. Real food, real power-ups.

💪

Exercise

Move to win. Every wiggle counts.

💖

Mind

Calm is a superpower. Breathe, think, win.

How it plays

Four steps. Two minutes to learn.

01

Draw

A habit card, a power-up, or — uh oh — a monster.

02

NOOOO!

The silly rule: everyone shouts it when a monster appears.

03

Match

Play the matching healthy habit. Claim the trophy.

04

Win

First to five trophies wins the squad.

Founding 500 · 77 claimed · 423 left

Claim your Founding spot — $1.

Applied to your pledge. Numbered collectible Founding card, Discord VIP role, and first-wave shipping.

Reserve Yours · $1